Apr 10, 2007, 03:44 AM // 03:44
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#2
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Hall Hero
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Holy wowwie...Veeery purty, Red.
Does that game have a release date in the states at all?...More importantly, is it any good??
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Apr 10, 2007, 04:07 AM // 04:07
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#3
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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I don't know much about the game, except that there will be an english version.
I just stumbled across it today and thought that the clothing and cities were so beautiful that a GW game with some areas and clothes similar to them would be amazing!
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Apr 10, 2007, 10:20 AM // 10:20
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#4
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Krytan Explorer
Join Date: Jun 2006
Location: Cape Town, South Africa
Guild: The Crazy Dragons [TCD]
Profession: E/Mo
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I got a closed beta invite for the game, but didn't use it. The point, though, is that Guild Wars is its own game and should in no way use another game's idea imho
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Apr 10, 2007, 11:25 AM // 11:25
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#5
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I've played the Beta version. It has a good feel, but has a lot of work to do already.
The system is based on 'shared instances', that is, up to X players can enter an instance without being in the same squad (party), once there are too many, you have to change to another channel (district).
The world is not continuos, but made of different maps loaded individuall, much like GW or RO.
The game environment is inspired in colonial Europe, each class has an own accent: Fighter>Portuguese, Scout>English, Musketeer>Italian, Mage>Spanish, Elementalist>German.
The buildings and clothing are a mix of Victorian, Baroque and other styles of the 14th..16th... centuries.
The graphics are so neat that you can even see the scales, each single scale, on a crocodile hide.
You can go with 3 own characters at the same time, much like if you could use two of your characters as heroes, but being able to switch the control to any of them.
Each class has an unique skill that is always present on their skill bar.
There are some ideas that could be used in a GW2, but it's better to make a game on scratch, based on suggestions to GW1, without looking a other games.
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Apr 11, 2007, 01:33 AM // 01:33
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#6
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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I was only thinking about how GW2 could use some of the clothing and architecture styles similar to that which are found in that game. It's not about copying the game itself, but also looking at the inspiration the game is using for it's artwork. Mithran pointed out is 14th, 16th century.
I think GW2 could have some cool buildings and clothing choices if some of that era is used as inspiration.
Last edited by Redfeather1975; Apr 11, 2007 at 01:51 AM // 01:51..
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Apr 11, 2007, 02:28 AM // 02:28
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#7
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Frost Gate Guardian
Join Date: Mar 2007
Location: SB
Guild: slayers players
Profession: E/Mo
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i want my ele to have a fedora like that
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Apr 11, 2007, 10:31 AM // 10:31
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#8
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Desert Nomad
Join Date: Jun 2006
Guild: The Cult of Doom
Profession: P/
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if it aint baroque, dont fix it?
look, someone had to say it....
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Apr 11, 2007, 12:33 PM // 12:33
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#9
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Forge Runner
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A gun is in the second picture, that would depict it's in the 1700-1800s, not exactly a place for swords and bows. Therefore the clothing is in the "future".
"Granado Espada, produced by Hak Kyu Kim known as the 'Creator of RAGNAROK', published by HanbitSoft, is an unique MMORPG containing "multi character control system (MCC)" based on 17th century of Europe."
-The Website
Also, the armor would have to be significantly changed from that game to avoid Copyright issues.
But you said it was inspiration... So it could maybe work...
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Apr 11, 2007, 12:46 PM // 12:46
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#10
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Frost Gate Guardian
Join Date: Aug 2006
Location: England, and on here... http://alexiel-star.deviantart.com/
Guild: CPx
Profession: R/Mo
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I agree it's very pretty. Nothing wrong with a bit of inspiration at all ^^
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Apr 11, 2007, 01:26 PM // 13:26
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#11
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"I love reading trash!"
Join Date: May 2005
Location: Home Again
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nice pics
There is already a thread for GW2 discussion stickied at the top of the forum page. Closed.
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